Responsibilities
Follow the art style of concept art and technical aspects, model 3D character or Scene & Item;
Qualifications
- With 3 year+ experience of modelling, and able to model either of below with high quality
- Character
- Scene & Item
- Mastered in 3dMax, Maya, Z-Brush, Body Paint;
- Able to use Quixel Suit / Substance Painter for high-polygon modeling is a big plus;
- Good foundation in art, good abilities to handle art style of the project, good in UV and texture;
- Great passion for games and knows art styles of various game on the market currently.